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March 2026

AMD

Filed Patents 1 patents

Overview

AMD filed 1 patent in Graphics technology.

The application covers a ray tracing approach that separates bounding volume hierarchy topology data from geometry information in the cache. This architecture allows the system to update dynamic scenes more efficiently by modifying geometry independently of the underlying spatial structure, addressing performance requirements for real-time rendering environments.

Technology Themes

AMD's single Graphics patent tackles one of ray tracing's most computationally intensive bottlenecks by rethinking how bounding volume hierarchies are stored and updated. Traditional ray tracing systems store the spatial tree structure alongside the geometric data it organizes, requiring expensive rebuilds whenever objects move in a scene. This application separates those two components, keeping the hierarchical structure in cache while allowing geometry to update independently. The approach means that games with moving characters, destructible objects, or other dynamic elements can preserve the spatial organization across frames, reducing the processing overhead that typically limits real-time ray tracing performance.

Patent Sources (1)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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