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Q3 2026

Adeia

Granted Patents 5 patents

Overview

Adeia received 5 granted patents this quarter across 3 categories: VR & AR (1), Cloud Gaming (3), and Game Mechanics (1).

The Cloud Gaming patents cover dynamic resource allocation that allows players to adjust GPU, CPU, and bandwidth mid-session through SLA-based interfaces, as well as adaptive Streaming protocols that switch between low-latency and bitrate-optimized delivery depending on gameplay context. The VR & AR patent addresses collision prevention in shared physical spaces through dynamic personal boundary zones that adjust to user body size and movement. The Game Mechanics patent describes an AI-driven system that analyzes player behavior to suggest personalized item trades between multiplayer participants.

Technology Themes

The single VR & AR patent creates personal safety zones around users in shared physical spaces that automatically scale to each person's body dimensions and move with them as they walk around. Unlike traditional guardian boundaries that players trace manually at the start of each session and remain fixed in place, these bubbles travel with the headset and communicate across multiple devices to prevent people from colliding. The system eliminates the need for users to pause and redraw boundaries when they shift to a different part of the room or when multiple people enter the same play area.

Cloud gaming receives 3 patents, all focused on flexibility during active play. Two of them work in tandem to let players upgrade their virtual machine resources without restarting their session. The system allows dynamic renegotiation of service level agreements tied to specific moments in the game, such as entering a competitive match or facing a difficult boss, and can even extend those performance boosts to teammates' profiles. The third patent in this category switches the Streaming protocol itself on the fly, moving from low-latency encoding during interactive gameplay to adaptive bitrate delivery during cutscenes or advertisements. This reduces the bandwidth and processing load at the network edge by recognizing when real-time responsiveness is no longer required.

A single Game Mechanics patent describes an AI system that analyzes player behavior and social connections to recommend item transfers between users in multiplayer environments. Instead of relying on generic marketplace listings, the system proactively suggests trades by matching item utility with individual play patterns and context. It assigns different valuation scores to items depending on who is receiving them, allows trial periods before finalizing transfers, and restricts how quickly items can be re-traded to prevent abuse.

Patent Sources (5)

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All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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