← Adeia

September 2026

Adeia

Filed Patents 4 patents

Overview

Adeia filed 4 patents across 3 categories: AI & Machine Learning (1), Cloud Gaming (1), and Streaming (2).

The AI & Machine Learning patent covers an AI gameplay coach that imports skilled players' models to deliver real-time, personalized in-game advice during play sessions. The Cloud Gaming and Streaming patents address motion sickness prevention through automatic camera angle switching using multiplexed virtual IMU data and personalized calibration thresholds. Additional Streaming work describes congestion-aware peer-to-peer RTP scheduling from game consoles, with worst-case client prioritization and adaptive bitrate fallback for bandwidth-constrained remote players.

Technology Themes

The AI & Machine Learning category contains 1 patent that brings expert coaching directly into live gameplay. Instead of pausing to watch tutorials or replays, the system loads a trained behavioral model from a skilled player and uses it to offer context-aware guidance as situations unfold in the game. The advice adapts in real time when the player deviates from recommended actions, and generative AI can optionally deliver tips in the skilled player's own voice, creating a personalized coaching experience that responds to the actual state of play rather than generic instruction.

Cloud gaming accounts for 1 patent focused on automated motion sickness prevention. The approach calculates virtual IMU data from camera movements inside the game engine itself, then multiplexes that information into the video stream. Clients use this embedded metadata along with per-user calibration thresholds to switch camera angles automatically, eliminating the need for Hardware stabilization or manual adjustments by streamers and allowing each viewer to experience the game at their own comfort level.

Two Streaming patents tackle different aspects of delivering gameplay over networks. The first extends the motion sickness solution by embedding virtual IMU parameters in stream manifests, enabling automated, per-user camera switching without latency from human intervention or reliance on physical sensors. The second addresses congestion in peer-to-peer Streaming from game consoles by scheduling transmissions based on the slowest client's feedback, mapping bitrates to encoding parameters defined per game title, and providing a fallback to adaptive bitrate spectator mode with optional AI substitution for disconnected players to maintain gameplay continuity.

Patent Sources (4)

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All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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