Activision Blizzard received 1 granted patent this quarter in AI & Machine Learning.
The patent covers artificial intelligence technology for creating non-player characters that use neural networks to learn from real player behavior. These AI-powered bots can replicate human gameplay patterns, skill levels, and playstyles in multiplayer gaming environments.
Activision's single AI and machine learning patent tackles the challenge of making game bots feel genuinely human. The system captures detailed behavioral data from real players and feeds it into neural networks that train bots to replicate specific individuals. Rather than relying on predetermined difficulty settings or scripted patterns, these NPCs can impersonate particular friends, professional gamers, or any other player by continuously learning from their telemetry. The approach works across different Platformss and game genres through a unified bot generation engine, allowing the same underlying technology to create convincing stand-ins whether mimicking a casual player or tracking how someone's skills develop over time.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.