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March 2026

Activision Blizzard

Filed Patents 1 patents

Overview

Activision Blizzard filed 1 patent in Game Engines. The filing covers a procedural animation system designed to generate realistic movement for first-person perspective arms and weapons.

Rather than relying on motion capture data, the technology applies mass-spring-damper physics to simulate natural motion dynamically during gameplay.

Technology Themes

The game engine patent introduces a physics-driven approach to animating what players see of their own character in first-person games. The system calculates arm and weapon movement on the fly using two-dimensional mass-spring-damper models, creating inertia and lag effects that respond to how quickly the player moves their view. Dynamic dead zones adjust based on camera movement speed, allowing the procedural calculations to replace both traditional animation blending techniques and large libraries of pre-recorded motion capture data.

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