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March 2026

Activision Blizzard

Filed Patents 1 patents

Overview

Activision Blizzard filed 1 patent in Game Engines (1). The filing covers a procedural animation system designed to generate realistic movement for first-person perspective arms and weapons.

Rather than relying on motion capture data, the technology uses mass-spring-damper physics models to simulate natural motion dynamics in real time.

Technology Themes

Activision's game engine patent tackles the challenge of creating believable first-person arm and weapon animations without the cost and storage overhead of motion capture libraries. The system calculates limb movement on the fly using two-dimensional mass-spring-damper physics, generating inertia and lag effects that respond to how quickly the player moves their view. Dynamic dead zones adjust based on camera velocity, allowing the arms to remain stable during slow movements while introducing natural sway and follow-through during rapid turns. This procedural approach eliminates the need for pre-recorded animation databases and traditional blend spaces that interpolate between captured poses.

Patent Sources (1)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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