A4VR filed 1 patent this quarter in the Hardware category.
The application covers a real-time multiplayer tracking system designed for large-scale immersive gaming environments. The technology uses LED-based portable trackers and event cameras to position over 400 players simultaneously across 1800 square meters while maintaining sub-100ms latency.
A single Hardware patent addresses the challenge of tracking hundreds of players in real-time for large-scale immersive gaming. The system relies on event-based cameras that capture only pixel changes rather than processing complete frames, allowing it to detect position updates in under a millisecond even when player density is high. By distributing the computational work of extracting position data to individual detection units instead of funneling everything through a central server, the design reduces both bandwidth demands and processing bottlenecks. This distributed approach removes the need for external synchronization between the portable LED trackers and cameras, enabling the system to scale to more than 400 simultaneous players.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.