A4VR has filed 1 patent in Hardware.
The filing covers a real-time multiplayer tracking system designed for large-scale immersive gaming environments. The Hardware technology uses LED-based portable trackers and event cameras to position over 400 players simultaneously across 1800 square meters while maintaining sub-100ms latency.
A4VR's Hardware patent addresses the challenge of tracking hundreds of players in real-time without overwhelming the system's computational capacity. The approach relies on event-based cameras that detect only pixel changes rather than capturing full frames, which allows the system to identify movements with sub-millisecond latency even when player density is high. Instead of funneling all positional data to a central server for processing, each detection unit calculates player positions locally and transmits only the results. This distributed architecture cuts bandwidth demands and processing overhead enough to support 400+ simultaneous players without requiring the LED trackers and cameras to synchronize with each other externally.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.