This period includes 4 filed patent applications in VR & Augmented Reality from Y.E.
Hub Armenia (1), Mi Hiepa Scout (1), Sony (1), and Meta (1). The patents address core performance and interaction challenges in headset technology, with Y.E. Hub Armenia describing synthetic frame generation through 3D vertex interpolation to increase playback smoothness from 24fps to 72fps. Sony's application covers AI-driven processing that prioritizes image quality based on gaze direction, while Meta filed technology for universal 6DOF tracking of headsets and controllers. Mi Hiepa Scout's patent describes a graphical overlay system featuring directional ring markers designed for sports simulation environments.
Y.E. Hub Armenia filed 1 patent addressing the challenge of smooth VR playback on hardware with limited processing power. The technology generates intermediate frames by interpolating 3D vertex positions rather than synthesizing pixels directly, allowing a headset to display content at 72fps even when the source video runs at only 24fps. This geometry-level approach avoids the computational cost of decoding high-frame-rate video natively while producing more accurate motion for 3D animated content than traditional optical flow methods.
Sony received 1 patent for an XR headset system that adjusts image processing intensity based on where the player is looking and what they intend to interact with. The technology creates different processing tiers across the sensor data pipeline, dedicating more resources to areas of high player attention while reducing computation elsewhere. By combining a pre-configured database of gameplay objects with real-time gaze and gesture tracking, the system maintains a contextual understanding of player intent that allows it to allocate hardware resources more efficiently during interactive experiences.
Meta filed 1 patent covering a tracking module designed to deliver consistent 6DOF positional data across different VR and AR devices. The module handles both headset and controller tracking, providing the spatial awareness needed for immersive experiences. Its modular design allows Meta to implement the same tracking approach across multiple devices in its VR and AR lineup.
Mi Hiepa Scout received 1 patent for a VR overlay system tailored to first-person sports simulations, particularly football gameplay. The technology displays dual concentric ring markers that show both where an incoming pass is coming from and where potential outgoing passes can go, updating these indicators in real time as other players move around the field. The system incorporates motion capture data from actual sports scenarios to drive the pre-set gameplay patterns that determine when and how these directional guides appear.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.