This category contains 1 granted patent, filed by Apple.
The patent covers a video pipeline architecture for VR and mixed reality headsets that splits rendering tasks between a wireless headset and a base station, removing the need for a physical tether. Apple's approach incorporates warp space, foveated, slice-based, and dynamic rendering techniques to maintain high frame rates while keeping latency low.
Apple received 1 patent covering a wireless rendering pipeline designed for VR and mixed reality headsets. Rather than processing all visuals on the headset itself or relying on a cable to an external machine, the system distributes the computational workload between the headset and a separate base station, with the wireless link between them actively monitored so the pipeline can adjust how content is compressed and delivered in real time. Techniques like gaze-based foveation (which concentrates rendering detail where the user is actually looking), slice-based frame delivery, and warp space resampling all work together to reduce the volume of data being transmitted without sacrificing visual quality or introducing noticeable lag. The patent also describes a fallback mode that allows the headset to operate independently if the wireless connection weakens, along with a mechanism for substituting missing frames when packets fail to arrive.
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