This month covers 2 filed patent applications in VR & Augmented Reality, with Sony and Mi Hiepa Scout each filing 1.
Mi Hiepa Scout describes a VR/MR graphical overlay system featuring directional ring markers designed to help users anticipate passes and make split-second decisions during immersive football simulations. Sony's application details AI-driven XR headset technology that dynamically allocates image processing power based on where players direct their gaze, enabling richer AR gameplay while conserving hardware resources.
Mi Hiepa Scout filed 1 patent addressing the challenge of real-time decision-making in first-person VR sports. The system uses a dual-ring concentric overlay that simultaneously shows users where the ball is coming from and where they can pass it next, updating these markers dynamically as non-user players move across the field even before a pass is thrown. The application describes integrating real-world motion capture data into pre-configured gameplay patterns, allowing the system to recreate authentic sports scenarios while maintaining the responsiveness needed for split-second reactions.
Sony filed 1 patent focused on optimizing computational resources in XR headsets through intelligent prioritization. Rather than processing all visual data uniformly, the system applies tiered processing based on where the player is looking and what they appear to be doing, concentrating compute power on areas of active engagement while reducing it elsewhere. The application describes combining a pre-configured database of gameplay objects with live tracking of gaze and gestures, creating a feedback loop that continuously adjusts processing allocation to match the player's focus and intent.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.