This month saw 2 VR & Augmented Reality patent applications filed, with Snap and Sony each contributing 1.
Sony's technology addresses privacy concerns in head-mounted displays by filtering motion sensor data to prevent speech extraction while maintaining head tracking functionality for gaming. Snap's filing describes wearable AR technology that synchronizes visual effects across multiple users' smart glasses, enabling shared augmented reality experiences in real-time.
Sony received 1 patent addressing a privacy challenge in virtual and augmented reality headsets. The technology filters motion sensor data from head-mounted displays to remove voice-related information that could potentially be extracted from head movements, while still allowing accurate tracking of head position and orientation for immersive experiences. Users and platform operators can adjust the level of filtering based on their privacy preferences and the specific application being used.
Snap filed 1 patent for augmented reality wearables that coordinate visual effects across multiple users wearing smart glasses simultaneously. The system tracks where each user is looking and ensures that virtual content appears synchronized between participants, letting them see and interact with the same AR elements from their own viewpoints. Each wearer maintains independent interaction capabilities while sharing a common augmented environment in real-time.