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Q3 2026

Streaming & Broadcasting

Filed Patents 4 patents

Overview

This period saw 4 filed patent applications in Streaming & Broadcasting from 3 companies: Adeia (2), Gamania Digital Entertainment Co.

(1), and Sony (1). The patents address viewer experience and content capture technologies for game streaming. Adeia's filings cover automatic camera angle switching to reduce motion sickness in cloud gaming and peer-to-peer streaming with adaptive bandwidth management. Sony's patent describes AI-generated narration for gaming clips, while Gamania's application details a mobile replay system that captures recent gameplay with authentication and NFT minting capabilities.

Company Activity

Adeia received 2 patents addressing different challenges in game streaming infrastructure. The first uses virtual inertial measurement unit data extracted from in-game camera motion to automatically switch between camera angles when viewing cloud-based gameplay, calibrating thresholds to individual users to prevent motion sickness without requiring manual intervention or hardware sensors. The second turns a game console into a peer-to-peer streaming server that schedules video transmission based on the slowest client's network conditions, maps encoding parameters to game-specific quality requirements, and can downgrade struggling viewers to a lower-bitrate spectator mode while optionally substituting AI control for their disconnected character.

Sony's patent covers a system that automatically generates voice narration for captured gameplay footage. Instead of requiring players to manually edit or commentate on their recorded highlights, the technology analyzes in-game events within video segments and produces commentary tied to those moments, transforming raw gameplay clips into narrated shareable content.

Gamania Digital Entertainment Co. received 1 patent for a mobile gaming replay system that records gameplay retroactively, allowing players to capture the previous 15 seconds after a moment has already occurred. The technology embeds cryptographic authentication metadata into these clips, enabling game publishers to officially verify the legitimacy of user-generated highlights and mint them as NFTs with a verified chain of provenance from the original gameplay session.

Patent Sources (4)

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All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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