← Streaming & Broadcasting

Q2 2026

Streaming & Broadcasting

Granted Patents 4 patents

Overview

This page covers 4 granted patents from Konami, Masahiro Sakakibara, Sony, and Tencent, with 1 patent each.

The patents describe technologies for automating and enhancing game streaming experiences through intelligent video capture and viewer interaction systems. Konami's technology allows livestream viewers to enter a streamer's exact game state, while Tencent's system automatically pairs streamers for cross-room battles that audiences can watch from both perspectives. Sony's approach uses physiological data like heart rate from players and spectators to identify exciting moments and generate highlight reels, and another patent details event-triggered virtual cameras that produce broadcast-quality recordings of gameplay sessions.

Company Activity

Masahiro Sakakibara received 1 patent for a system that uses event-triggered virtual cameras to automatically create broadcast-quality highlight videos from gameplay sessions. The technology associates specific in-game events with predetermined camera angles, allowing the system to assemble cinematic footage without manual editing or a human camera operator. This approach differs from conventional screen recording, which simply captures whatever the player sees, by actively selecting and switching between camera perspectives based on what's happening in the game.

Konami received 1 patent that enables livestream viewers to jump directly into a streamer's exact game state and play from that point. The technology generates and distributes what it calls "modifiable replaying information" alongside the video stream, encoding the precise progress state of the game so viewers can transition from spectating to participating at the same moment they're watching. This goes beyond traditional save-state sharing by embedding the capability directly into the streaming infrastructure itself.

Tencent received 1 patent for automatically pairing livestreaming rooms when streamers are battling each other in the same match, allowing audiences to watch both sides simultaneously. The system detects when two or more streamers enter the same in-game battle and links their broadcast rooms together in real time, creating a synchronized viewing experience. This pairing happens automatically based on live game state rather than requiring streamers to coordinate or schedule collaborations in advance.

Sony received 1 patent that identifies exciting moments in gaming streams by analyzing physiological data collected from both players and spectators. The system aggregates heart rate information from multiple participants, using patterns in this biometric data to automatically detect highlights and create video bookmarks. The technology can also cluster and present this physiological data by demographic categories like location, age, or skill level to provide context about which moments engaged different audience segments.

Patent Sources (4)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

All Streaming & Broadcasting patents → Database coverage → Trends →