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Q2 2026

Streaming & Broadcasting

Filed Patents 3 patents

Overview

This week's Streaming & Broadcasting category includes 3 filed patent applications from 2 companies: Adeia (2) and Acer (1).

Adeia's applications cover technology for automatically recommending tutorial videos to gamers based on real-time performance analysis, as well as a system that enables users to scan any screen showing a livestream and instantly join the displayed game session without account synchronization. Acer's filing describes technology for filtering and managing game video uploads using event data and anti-tampering labels to optimize server resources and verify content authenticity.

Company Activity

Adeia received 2 patents centered on streamlining how players interact with gaming content. The first automatically surfaces the most relevant tutorial videos while someone is actively playing, analyzing their performance in real time and pulling from a dynamically curated database that updates itself by removing outdated content when players achieve new benchmarks. The second allows anyone watching a livestream to jump directly into the same game session at the exact moment shown on screen by capturing frame data and embedded state information, bypassing the usual requirements for logins or platform authentication.

Acer's patent describes a video upload system that uses game event metadata and anti-counterfeiting labels to automatically moderate content before it reaches servers. Instead of relying on generic video analysis or manual review, the system filters clips based on specific in-game events and applies tamper-resistant markers, with filtering rules that can be updated centrally and distributed to devices in real time to reduce server load and ensure uploaded content remains authentic.

Patent Sources (3)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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