← Streaming & Broadcasting

Q1 2026

Streaming & Broadcasting

Granted Patents 2 patents

Overview

This streaming and broadcasting category contains 2 granted patents from AMD and Tencent, with 1 patent each.

Tencent's technology introduces AI-powered virtual characters that automatically respond to gameplay events during live game streams, designed to reduce anchor workload while increasing viewer engagement. AMD's patent describes an adaptive video encoding system that dynamically adjusts compression quality on a frame-by-frame basis to optimize bandwidth usage for game streaming and cloud gaming applications without introducing visible artifacts.

Company Activity

Tencent received 1 patent that brings AI-driven virtual characters into live game broadcasts. These digital assistants monitor gameplay in real time and react automatically to in-game events, functioning as semi-autonomous co-hosts that can also respond to viewer commands. The system creates a layer of interaction between the game itself and the audience, handling engagement tasks that would otherwise fall to the streamer.

AMD received 1 patent for a video encoding approach that treats each frame individually when determining compression levels. Rather than applying a uniform quantization parameter baseline across an entire stream, the technology analyzes each frame's complexity and adjusts the minimum QP threshold accordingly. This allows the encoder to compress simple scenes more aggressively while preserving detail during high-action sequences, balancing bandwidth efficiency against visual quality.

Patent Sources (2)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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