← Streaming & Broadcasting

H1 2026

Streaming & Broadcasting

Filed Patents 10 patents

Overview

This period's Streaming & Broadcasting category includes 10 filed patents from 7 companies: Sony (3), Adeia (2), Draftify (1), Mimo Display (1), ByteDance (1), Acer (1), and Canon (1).

The patents span a range of technologies centered on enhancing how video game content is captured, delivered, and experienced, from Sony's systems for converting 2D streams into 3D perspectives and embedding coach annotations into volumetric game video, to Adeia's methods for joining live game sessions via screen scan and auto-recommending tutorial content based on real-time player performance. ByteDance's patent covers a real-time overlay system that allows viewers to share reactions during co-viewing sessions, while Canon addresses stereo fisheye VR streaming optimized for smoother 360-degree delivery, and Acer patents an automated clip filtering system that uses game event data to reduce server load. Draftify and Mimo Display round out the group with patents covering viewer-driven gameplay modifications tied to purchases and an IoT-enabled processor that overlays graphics onto HDMI streams using location data rather than full image transmission.

Company Activity

Sony received 3 patents in this category, all centered on adding depth, interactivity, and instructional value to game video. The first covers an AI system that reconstructs 2D game streams into explorable 3D environments, allowing spectators to shift their viewing angle independently from whatever perspective the player is seeing. The second and third patents build on this foundation by introducing annotation tools that coaches and players can use within game replays and volumetric video: one system pulls game metadata to automatically adapt drawn paths, objects, and text so they conform to the actual geometry and physics of the scene, while the other applies Gaussian splatting to make those same 2D annotations behave as fully 3D elements that shift in position, speed, and visibility as the game world changes around them.

Adeia received 2 patents addressing two distinct moments in a viewer's game experience. One describes a "catch and replay" method that lets a person scan any screen showing a livestream and instantly enter a game session at the exact state displayed, without needing a platform login or any prior account synchronization. The other targets players who are already in a session, automatically surfacing relevant tutorial videos based on live performance data and continuously pruning the underlying video database so that only the most useful content remains available.

Draftify received 1 patent covering a platform that connects viewer purchases directly to in-game actions during a livestream. Rather than leaving it to the streamer to voluntarily fulfill a sponsored request, the system programmatically enforces the transaction by modifying game functions, displaying overlay objects tied to the purchase, and managing queued or aggregated requests from multiple viewers.

ByteDance received 1 patent for a co-viewing interface that layers a user's live camera feed directly over a streaming video, allowing reactions and shared content to appear in real time alongside whatever is being watched. The approach removes the need to download, edit, and re-share clips, replacing that asynchronous loop with a simultaneous shared experience contained within a single interface.

Mimo Display received 1 patent for a video stream processor that handles real-time graphic overlays on HDMI video by storing visual assets locally on the device and transmitting only the coordinates and identifiers needed to place them. Sending location data rather than full images at every frame reduces the bandwidth and processing demands that would otherwise come with high-resolution, high-frame-rate overlay work.

Acer received 1 patent for a game video upload system that uses in-game event data and tamper-resistant labels to automatically filter submitted clips before they reach a server. Filtering profiles can be updated centrally and pushed to devices as conditions change, replacing manual content review with a pipeline that is directly tied to what actually happened during gameplay.

Canon received 1 patent for a stereo fisheye VR streaming system that maintains consistent frame rates by selectively applying distortion correction to one eye's image when processing time runs short. Rather than dropping a frame entirely, the system accepts a quality reduction on one side of the stereoscopic pair, preserving playback continuity during live 360-degree video delivery.

Patent Sources (10)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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