This streaming and broadcasting category contains 1 granted patent from Konami.
The patent covers technology that allows livestream viewers to instantly transition from watching a stream into playing the game themselves, entering the same game state as the streamer. Konami's patent enables this direct jump between spectating and interactive participation during live gameplay broadcasts.
Konami received 1 patent that creates a bridge between passive viewing and active gameplay during livestreams. The technology works by packaging specific game progress states into what the patent calls "modifiable replaying information," which travels alongside the video stream itself. When viewers watch a livestream, they can use this embedded data to launch the game and drop directly into the streamer's exact situation, turning observation into participation without any manual setup or searching for the right save point. This approach integrates state-sharing directly into the streaming infrastructure rather than treating it as a separate feature.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.