This month's collection contains 3 granted patents from Avago Technologies International Sales Pte.
(1), Masahiro Sakakibara (1), and Sony (1). The patents address techniques for capturing and transmitting interactive content with reduced latency and automated production capabilities. Sony's technology clusters physiological data from players and spectators to automatically identify exciting moments in gaming streams and generate video highlights. Avago Technologies International Sales Pte. and Masahiro Sakakibara describe methods for optimizing video delivery, including dynamic frame rate adjustment to eliminate buffering bottlenecks in cloud gaming and virtual reality applications, as well as event-triggered virtual camera systems that produce broadcast-quality highlight reels from gameplay sessions.
Sony received 1 patent that uses biometric signals to pinpoint when viewers are most engaged during gameplay. The system gathers heart rate data from both players and spectators, then applies clustering techniques to identify moments of elevated physiological response. These spikes become the basis for automatically generated highlights and bookmarks, removing the need for manual curation. The technology can further segment biometric responses by demographic factors such as geographic location, age, or skill level, offering a granular view of which moments resonated with specific audience groups.
Masahiro Sakakibara received 1 patent for a system that transforms raw gameplay into polished video content through automated camera work. The technology links specific in-game events to pre-configured virtual camera angles, switching perspectives dynamically as the action unfolds. This approach mimics the work of a dedicated camera operator, producing footage with cinematic framing and timing without requiring post-game editing. Where conventional screen recording simply captures the player's viewpoint, this method actively curates multiple perspectives based on gameplay logic.
Avago Technologies International Sales Pte. received 1 patent addressing latency issues in video transmission pipelines. The technology allows frame rates to vary dynamically across the HDMI interface and other stages of the video chain, avoiding the delays that occur when systems must wait for complete frames to buffer before transmission. This flexibility becomes particularly valuable in applications like cloud gaming and virtual reality, where even small delays can degrade the user experience. By abandoning fixed-rate requirements, the system maintains real-time responsiveness that traditional architectures cannot match.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.