← Platforms & Ecosystems

June 2026

Platforms & Ecosystems

Granted Patents 3 patents

Overview

This month's Platforms & Ecosystems category includes 3 granted patents from Konami, Roblox, and Tencent (1 each).

The patents address foundational infrastructure for gaming platforms, including methods for integrating external services and ensuring data integrity. Konami describes a rhythm game system that connects to music streaming subscription services, allowing players to access licensed songs for gameplay. Roblox patents technology for navigating through virtual world timelines, recreating 3D scenes from previous points in time, while Tencent covers an anti-cheat system using cryptographic verification to validate game data before server acceptance.

Company Activity

Konami received 1 patent for a rhythm game system that taps into external music streaming platforms like Spotify, enabling players to use any song available through their existing subscription without the game developer negotiating individual track licenses. The technology works by keeping music content and game score data on separate servers, then merging them during gameplay. This architecture allows the rhythm game to access vast music libraries through third-party services while maintaining the gameplay mechanics independently.

Roblox received 1 patent covering what amounts to a rewind function for virtual worlds, letting users scrub backward and forward through time in persistent metaverse environments. Rather than simply loading saved snapshots, the system reconstructs entire 3D scenes by replaying the sequence of events that occurred at any historical moment. The approach treats multi-user virtual spaces like a video timeline, where users can navigate to any point and watch the world rebuild itself dynamically from stored event data.

Tencent received 1 patent for an anti-cheat mechanism that chains together encrypted game state nodes, with each node mathematically derived from the one before it. The system verifies both the cryptographic integrity and gameplay accuracy of client-submitted data after a session ends, checking whether the chain remains intact and whether the game logic was followed correctly. Any attempt to manipulate data breaks the chain's mathematical relationship, revealing tampering without requiring real-time server validation during gameplay.

Patent Sources (3)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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