← Networking & Multiplayer

May 2026

Networking & Multiplayer

Filed Patents 2 patents

Overview

Two filed patent applications appear in Networking & Multiplayer this month, one from Google and one from Nintendo.

Nintendo's application describes a pre-race lobby system that allows players to explore a shared open-world environment together before competitive racing starts, replacing traditional waiting screens. Google's application covers 5G uplink scheduling technology that dynamically adjusts PUSCH resources to reduce jitter and latency for extended reality and cloud gaming applications over wireless networks.

Company Activity

Nintendo received 1 patent focused on transforming the pre-race experience in multiplayer racing games. The system replaces static matchmaking lobbies with an interactive shared environment where players can move freely and engage with one another while waiting for a race to fill. Players who join after a race has already begun can watch the ongoing competition from within this open-world field, with racing players rendered transparently to differentiate them from those still waiting in the lobby space.

Google received 1 patent addressing wireless network performance for extended reality and cloud gaming applications. The technology allows user equipment to modify uplink transmission resources on a per-traffic-period basis within a pre-configured grant framework, avoiding the delays typically associated with requesting new resources for each transmission. This approach combines the responsiveness of pre-allocated network grants with the adaptability of dynamic scheduling, targeting the latency and jitter challenges that affect wireless VR, AR, and cloud game streaming.

Patent Sources (2)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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