← Networking & Multiplayer

April 2026

Networking & Multiplayer

Granted Patents 2 patents

Overview

This month's networking and multiplayer category includes 2 granted patents from Nintendo and NetEase, with 1 patent each.

Nintendo's patent describes technology that dynamically adjusts the speed of moving objects in online matches to compensate for network latency, maintaining visual synchronization across 3 or more players. NetEase's patent covers a system that routes game traffic from consoles or PCs through a mobile phone's network connection to reduce latency during gameplay.

Company Activity

Nintendo received 1 patent that addresses the problem of keeping multiple players visually synchronized during online play. When latency causes timing differences between 3 or more devices, the system compensates by temporarily slowing down moving objects during a calculated window after an event occurs. This approach absorbs the transmission delays between specific device pairs without resorting to abrupt position corrections or traditional interpolation, using measured latency values to determine exactly how much slowdown to apply.

NetEase received 1 patent for routing game traffic through a mobile phone to improve network performance. The system treats the phone as a dedicated network accelerator that sits between a console or PC and the internet, intercepting and rerouting game-specific data packets through the phone's own connection. Because the acceleration logic runs entirely on the companion phone rather than the host device, the console or PC doesn't need any VPN software or modifications installed.

Patent Sources (2)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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