← Networking & Multiplayer

April 2026

Networking & Multiplayer

Filed Patents 1 patents

Overview

This month's Networking & Multiplayer category contains 1 filed patent application from Roblox.

The company's patent describes a flexible netcode architecture that allows game developers to customize lag compensation, rollback, and reconciliation logic on a per-object basis in multiplayer environments. Roblox's approach provides developer-facing APIs that enable fine-grained control over how different object types handle network synchronization challenges.

Company Activity

Roblox received 1 patent describing a netcode system that gives developers granular control over how individual object types handle multiplayer synchronization. Rather than applying uniform lag compensation across all game elements, the architecture exposes APIs that let developers define custom rollback logic and reconciliation policies for each object type. The system separates visual presentation state from simulation state, using callback-driven smoothing to manage how objects appear to players while maintaining accurate underlying game logic. This decoupling allows different gameplay elements to handle network latency in ways appropriate to their specific behavior and importance within the game.

Patent Sources (1)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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