This category contains 8 filed patents from M-League (2), Sony (2), Konami (1), Koodbee (1), Doooga Tec Pte.
(1), and Pilot Games (1). The patents describe systems for generating revenue through virtual currencies, wagering mechanics, and advertising integrations in gaming environments. Koodbee's application separates purchased from earned currency to enable real-money redemptions, while M-League's filings cover asynchronous real-money skill wagering and tournament matchmaking systems. Sony patents technology to serve ads and mini-games during loading screens, Konami describes a deferred action-point system that reduces upfront resource costs, and Doooga Tec combines ad-rewards with token buybacks for creator monetization.
M-League filed 2 patents centered on asynchronous real-money gaming. The first describes a system where players wager real money while navigating a shared map environment, with outcomes determined by spatial collisions and strategic exit decisions rather than waiting for a match to end. The second addresses the challenge of organizing skill-based tournaments for millions of participants who play at different times, using historical score pools and dynamically adjusted matchmaking bands to ensure fair competition without requiring players to be online simultaneously.
Sony received 2 patents that both address the same opportunity: converting loading screens into revenue-generating moments. The technology detects when a game enters a wait state and automatically serves ads, trailers, or playable mini-games during these intervals. Rather than requiring developers to build this functionality into each title, the system operates at the platform level and identifies these monetizable windows as they occur during normal gameplay.
Koodbee filed 1 patent for a dual-currency architecture designed to navigate gambling regulations in social games. The system distinguishes between currency that players purchase with real money and currency they earn through gameplay, then applies rule-based logic to determine which pool gets consumed or replenished during different game events. This approach embeds compliance requirements directly into how virtual currency flows through the game economy, prioritizing the drawdown of earned currency while preserving purchased currency for real-money redemption scenarios.
Konami's single patent tackles a common friction point in mobile games by deferring the cost of starting a training session. Instead of requiring players to spend all their stamina or action points upfront, the system consumes these resources incrementally at checkpoints throughout the activity. The technology also includes logic that detects when a player is about to level up and temporarily borrows capacity to prevent the frustration of wasting resources that would have been restored moments later.
Doooga Tec Pte. received 1 patent for a creator monetization system built around virtual currency and cryptocurrency markets. Content uploaders earn tokens as rewards when ads play on their videos, while the platform simultaneously purchases those same tokens on public exchanges. This dual mechanism attempts to compensate creators while providing market support for the token's exchange value.
Pilot Games filed 1 patent describing a bingo tournament platform designed for charitable gaming venues that operates on mobile devices. The system layers skill-based mini-games on top of traditional wagering gameplay, allowing players to compete in hunting challenges for entertainment and recognition without affecting the monetary prize distribution for less skilled participants. The architecture links multiple physical venues into unified tournaments with progressive prizes and live broadcast hosting.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.