← Monetization & Business Models

Q1 2026

Monetization & Business Models

Granted Patents 4 patents

Overview

This Monetization & Business Models category contains 4 granted patents from Ag 18 (1), Betty Gaming (1), King.Com (1), and Tencent (1).

The patents cover systems for generating revenue and incentivizing player spending through various mechanisms. Ag 18 and Betty Gaming describe blockchain-based platforms for real-money wagering and cryptocurrency integration, while King.Com details a social notification system that alerts friends when players need help on match-3 levels. Tencent's patent adjusts in-game resource rewards based on individual player skill during seasonal events.

Company Activity

Ag 18 received 1 patent for a blockchain-based gaming platform that enables players to wager real money, cryptocurrency, or virtual items on skill-based competitive matches. The system uses blockchain technology to create an immutable record of virtual item ownership while supporting peer-to-peer betting between players. Spectators can place real-time bets on ongoing matches, creating multiple monetization streams within a single competitive gaming environment.

Betty Gaming received 1 patent covering a loyalty system that tracks player activity across multiple different games on a single platform. The system converts diverse gameplay actions into a universal progress metric by applying game-specific weighting factors, allowing players to earn rewards in one game that can be redeemed across the entire platform. This creates a persistent loyalty program that follows players regardless of which title they engage with.

King.com received 1 patent describing a system that automatically notifies a player's friends when that player gets stuck on a difficult level in a match-3 puzzle game. The system detects when a player is struggling and transforms that moment of difficulty into a social interaction by alerting friends who can provide assistance. This mechanic turns single-player failure points into opportunities for social engagement and viral distribution.

Tencent received 1 patent for a reward system that tailors the amount of in-game resources players receive during seasonal events based on their skill ranking. Rather than distributing identical reward quantities to all participants, the system adjusts resource bonuses to match each player's competitive level. This approach personalizes progression incentives in multiplayer games like MOBAs by scaling rewards to player investment and ability.

Patent Sources (4)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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