← Monetization & Business Models

October 2026

Monetization & Business Models

Granted Patents 3 patents

Overview

This category includes 3 granted patents across 3 companies: Atlas Reality (1), Kabam (1), and Sega (1).

The patents cover a range of technologies related to how games generate and distribute value within their ecosystems. Atlas Reality's patent describes a closed-loop system that issues in-game currency rewards through real-world travel bookings such as hotels and rental cars, bypassing third-party reward channels. Sega's patent covers a method of scaling rewarded-ad payouts based on how long a player waits before closing an ad, while Kabam's patent addresses a system that tailors in-game recommendations, tasks, and purchase prices to a player's specific device specifications.

Company Activity

Atlas Reality received 1 patent centered on connecting real-world travel activity to in-game rewards. When a player books a hotel or rental car, the system issues virtual currency almost immediately, with the reward generated entirely within the game's own closed-loop ecosystem rather than routed through slower external reward channels. The patent frames this as a direct contrast to existing approaches where players face meaningful delays before a reward appears in their account.

Sega's 1 patent addresses a common frustration with rewarded ads in games, specifically the feeling that a player who carefully watched an ad received the same payout as one who dismissed it the moment a close button appeared. The solution is a timing mechanism that measures how long a player waits between the close button becoming available and actually tapping it, then uses that interval to scale the reward accordingly. No camera or gaze-tracking hardware is required, as the system relies entirely on touch event timing.

Kabam received 1 patent for a recommendation system that factors in a player's device hardware when deciding what tasks, content, or virtual item offers to present. A player on a touchscreen might receive swipe-based challenges, while one on a keyboard-equipped device gets directed toward chat-oriented activities. The system extends to players who use more than 1 device, distributing recommendations across a primary and a secondary device, and can also adjust the price of virtual item offers based on the purchase tendencies associated with a given device type.

Patent Sources (3)

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All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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