← Monetization & Business Models

May 2026

Monetization & Business Models

Filed Patents 5 patents

Overview

This month's Monetization & Business Models category includes 5 filed patent applications from 3 companies: Sony (2), M-League (2), and Konami (1).

M-League's applications cover asynchronous tournament matchmaking for skill-based competition at scale and a real-money wagering system where players earn or lose currency through spatial gameplay rather than final outcomes. Sony filed two applications for technology that serves advertisements, trailers, or mini-games during loading screens on PlayStation platforms. Konami's patent describes an action-point system that allows players to begin training games immediately and deduct resource costs during gameplay instead of requiring upfront payment.

Company Activity

M-League filed 2 patent applications that reimagine competitive play structures for skill-based gaming. The first addresses the problem of assembling millions of players for fair tournament competition without requiring everyone to play at the same time, using time-windowed historical score pools and a dual-band matchmaking system that adjusts dynamically based on return-to-player targets. The second describes a persistent spatial map environment where players wager real money and immediately gain or lose currency through collisions and strategic exits rather than waiting for a final score, with server-side collision detection preventing manipulation while allowing participants across different time zones to interact asynchronously on the same map.

Konami received 1 patent for a deferred resource consumption system that removes friction from mobile training games. Instead of requiring players to spend all their stamina or action points before starting a session, the system spreads costs across multiple checkpoints during gameplay and includes an advance processing mechanism that automatically borrows parameter capacity when it detects an imminent level-up event, preventing situations where players lose progress or resources due to poor timing.

Sony filed 2 patent applications focused on extracting value from loading screens and other wait states within PlayStation games. Both describe technology that detects when a game enters a waiting period and dynamically serves alternate content like advertisements, trailers, or mini-games into those moments. The system operates at the platform level rather than requiring individual game developers to implement the feature, treating downtime as a programmable slot that can deliver contextually relevant content timed precisely to match interruptions in gameplay.

Patent Sources (5)

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All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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