← Game Mechanics & Gameplay

Q1 2026

Game Mechanics & Gameplay

Granted Patents 3 patents

Overview

This page covers 3 granted patents from 3 companies: Bandai Namco (1), NetEase (1), and Nintendo (1).

The patents in this category address systems that enhance player interaction and tactical decision-making during gameplay. NetEase's technology reveals opponent locations in stealth games based on suspicion values generated from player actions and clue collection. Nintendo describes a system that displays personalized activity logs showing changes other players made to shared game spaces, while Bandai Namco covers technology allowing player characters to execute movement actions toward locked-on targets without interruption from enemy attacks.

Company Activity

NetEase received 1 patent addressing the challenge of information asymmetry in stealth-based competitive games. The system calculates suspicion values based on defending players' actions and the clues they gather during gameplay, then uses these values to dynamically reveal portions of the map showing where opponents are located. Rather than forcing players to navigate completely blind or giving them full visibility, the technology creates a middle ground where attentive gameplay earns tactical information about enemy positions.

Nintendo's patent focuses on keeping players engaged with shared game environments through curated activity feeds. The system filters events occurring in collaborative spaces to show only the changes that other players made to areas you both access, distinguishing between actions that modify the shared environment (like constructing buildings or placing objects) and personal activities (such as collecting items for individual use). This selective approach delivers relevant updates about how your shared spaces have evolved without flooding players with every minor action their collaborators perform.

Bandai Namco received 1 patent that prevents combat interruptions during tactical maneuvers. When a player locks onto a target and initiates an approach or support action like healing, the system grants temporary protection from enemy attacks during the execution of that movement. The technology separates the timing decision to commit to an action from the vulnerability window of carrying it out, ensuring that well-timed tactical choices aren't randomly negated by incoming fire while the character is mid-animation.

Patent Sources (3)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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