This category contains 4 filed patent applications from 2 companies: The Pokemon Company (3) and Pre-Emption Games (1).
The Pokemon Company's applications detail a sleep-focused game system that multiplies metrics from daytime activity with nighttime sleep quality measurements to calculate in-game rewards and events. Pre-Emption Games filed a patent covering a physical board game featuring transformable playing surfaces with mechanical sections that physically reconfigure during gameplay to create different phases and strategic options.
Pre-Emption Games received 1 patent for a board game system where the physical playing surface mechanically transforms during play. The design incorporates sections that can open, close, or swap positions, creating distinct gameplay phases through actual physical reconfiguration rather than simply changing game state on a static board. This mechanical transformation differs from tile-based assembly games by altering the board itself as play progresses.
The Pokemon Company filed 3 patents that all center on the same core mechanic for a sleep-themed game. Each patent describes a system that multiplies parameters accumulated during waking hours with measurements of sleep quality to determine in-game outcomes, whether rewards or triggered events. This creates a progression model where players must balance active engagement during the day with actual sleep quality at night, since poor sleep diminishes the value of daytime activity and vice versa. The multiplicative relationship means neither component alone produces optimal results, distinguishing this approach from games that treat sleep as merely a passive timer or standalone health metric.