This period covers 7 granted patents from Nintendo (2), Booming Technology (Hangzhou) Co.
(1), Sony (1), Discord (1), Microsoft (1), and Nexon Games Co. (1). The patents address core game development workflows and runtime systems. Sony describes AI-powered conversion of real-world photos and videos into 3D game assets, while Discord and Microsoft both detail visual tools that let non-programmers create gameplay logic and edit interactive content respectively. Nintendo's patents cover systems for bonding virtual objects with motion-based controls and club progression mechanics in sports games, Nexon describes dynamic map variation for mission-based gameplay, and Booming Technology details an entity component system for converting editor parameters into runtime data structures.
Nintendo received 2 patents targeting distinct gameplay systems. The first addresses how players can assemble and disassemble virtual objects in 3D game environments, using rapid directional input or shaking motions to selectively break bonds between individual components without dismantling entire constructions. The second creates a progression framework for sports game clubs where a team's rank directly affects in-game performance advantages during matches, with item availability tied to both overall club standing and specific play execution states.
Nexon Games Co. received 1 patent covering map variation in mission-based multiplayer games. The system modifies environmental elements within a predefined map structure on a round-by-round basis, creating different gameplay scenarios without requiring completely new assets or resorting to fully random generation.
Sony received 1 patent describing an image processing pipeline that transforms photographs and video footage into usable 3D game assets. The approach appears designed to reduce manual work in game art production through automated or semi-automated conversion techniques.
Discord received 1 patent for a scripting tool embedded within its social platform that allows game designers without programming backgrounds to construct multi-step gameplay sequences. The system aims to remove technical barriers in game production workflows by translating design intentions into executable logic without code.
Microsoft received 1 patent detailing a visual editor for interactive video and game content. The system represents camera transitions, effects, and branching paths as manipulable nodes in 3D space, enabling creators to adjust interactive behavior through spatial editing rather than script writing.
Booming Technology (Hangzhou) Co. received 1 patent addressing data translation within entity component systems. The technology automatically converts human-readable parameters used in game editors into optimized runtime data structures during execution, resolving the typical disconnect between editing environments and engine performance requirements.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.