← Game Engines & Development

October 2026

Game Engines & Development

Granted Patents 1 patents

Overview

This category contains 1 granted patent, filed by Battery Controls (1).

The patent covers a digital rights management layer designed to enforce license-tiered fidelity on 3D game assets at frame boundaries within Unity, Unreal, and WebGL environments, even after decryption has occurred. Battery Controls' technology also incorporates anti-AI-scraping perturbations and forensic fingerprinting to protect assets from unauthorized use or reproduction.

Company Activity

Battery Controls received 1 patent covering a runtime DRM system that continues enforcing licensing rules on 3D game assets even after those assets have been decrypted and loaded into memory. Rather than relying on file-level encryption that becomes ineffective once geometry reaches the GPU, the system ties each asset's visual quality to a specific license tier, enforcing fidelity limits at frame boundaries within Unity, Unreal, and WebGL engines. When a license is revoked or downgraded, connected clients automatically drop to a lower quality tier through propagated revocation epochs, overriding the engine's own level-of-detail logic in the process. Anti-scraping perturbations and forensic fingerprints are woven into the same manifest and entitlement framework, rather than existing as separate detection tools bolted on after the fact.

Patent Sources (1)

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All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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