This category contains 1 filed patent application from NetEase.
The patent addresses a technical challenge in procedurally generated game environments by ensuring that navigation meshes remain consistent when terrain tiles are assembled into larger scenes. NetEase's system allows AI characters to pathfind seamlessly across boundaries between procedurally stitched terrain segments.
NetEase received 1 patent that tackles a common problem in procedurally generated game worlds: AI characters struggling to navigate across seams where terrain tiles connect. The system processes pathfinding graphs at the same time it assembles visual scene tiles, using geometric reference lines to align navigable areas where tiles meet. Earlier approaches only handled the visual splicing of terrain resources, leaving navigation data disconnected and preventing AI from moving smoothly between adjoining sections. By co-processing both visual and pathfinding information during scene assembly, the method ensures that what looks like continuous terrain also functions as continuous terrain for AI traversal.
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