← Game Engines & Development

June 2026

Game Engines & Development

Granted Patents 3 patents

Overview

This month's game engine and development activity includes 3 granted patents from 2 companies: Nintendo with 2 patents and Discord with 1 patent.

Nintendo's patents cover systems for assembling and modifying virtual objects through bonding mechanics with shake-based controls, as well as a club ranking system where player associations gain gameplay advantages through stadium progression in sports games. Discord's patent describes a visual scripting interface that allows game designers to construct gameplay logic through a no-code tool.

Company Activity

Nintendo received 2 patents this month. The first describes a system where players can construct objects from multiple virtual components and then selectively detach individual pieces by shaking or quickly changing their direction, allowing modifications to complex assemblies without dismantling the entire structure. The second covers a mechanic where clubs in sports games gain tangible competitive benefits during matches as their rank increases, with the system also adjusting how frequently certain items appear based on both the club's standing and what's happening in the current play.

Discord received 1 patent for a tool designed to let game designers create multi-step gameplay sequences and logic flows without programming knowledge. The system sits within a social platform's development environment and aims to remove technical barriers that slow down production when designers need to implement their ideas.

Patent Sources (3)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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