← Game Engines & Development

May 2026

Game Engines & Development

Granted Patents 3 patents

Overview

This month's game engines and development category includes 3 granted patents from Microsoft, Booming Technology (Hangzhou) Co., and Nexon Games Co., with 1 patent each.

The patents cover tools and systems that streamline game creation workflows and enhance runtime performance. Booming Technology describes an ECS-based parameter conversion system that bridges game editor and runtime data structures for more efficient execution. Microsoft details a 3D visual editor for interactive videos and games that allows creators to edit camera nodes, paths, and effects without deep scripting knowledge, while Nexon covers a dynamic map variation system for blast mission games that delivers different gameplay environments each round.

Company Activity

Booming Technology (Hangzhou) Co. received 1 patent addressing the gap between how developers design games and how game engines process that data at runtime. The system converts entity component system (ECS) parameters from their editor-friendly format into optimized runtime structures automatically during execution. This eliminates the mismatch between human-readable configuration data and the performance-oriented data layouts that engines need, handling the translation without requiring additional work from developers.

Nexon Games Co. received 1 patent for a system that changes the play environment within blast mission games on a round-by-round basis. Rather than loading completely static maps or generating fully random layouts, the approach applies structured variations to a stored map framework each time a new round begins. This creates consistent variety that extends replayability without demanding entirely new map assets for every session.

Microsoft received 1 patent for a visual editing interface that represents interactive video and game logic as manipulable 3D graphs. Creators can adjust camera transitions, scene connections, and effects by working directly with spatial nodes and paths instead of writing or modifying script-based code. The approach opens complex interactive video authoring to non-technical users who lack programming expertise.

Patent Sources (3)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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