This page covers 7 filed patents from 6 companies: Adeia (2), Beijing Zitiao Network Technology (1), Huawei (1), InterDigital CE Patent Holdings, SAS (1), Netflix (1), and Sony (1).
The patents address latency reduction and streaming optimization for cloud gaming through various approaches, including machine learning-powered encoders from Adeia that balance bitrate and quality in real-time, client-side GPU upscaling from Netflix to reduce bandwidth, and split rendering techniques from Huawei that process backgrounds on servers while handling characters locally. Additional filings cover metadata embedding for smarter compression (InterDigital), AI-driven gameplay recording for bug detection and highlight capture (Sony), and multiplayer functionality that allows viewers to join single-player cloud game sessions (Beijing Zitiao Network Technology).
Adeia received 2 patents addressing ultra-low-latency video encoding for cloud gaming through machine learning and parallel processing. Both filings describe systems that run multiple encoder instances simultaneously, each configured with different quality parameters, then select the best output based on bitrate constraints. The approach relies on a variational autoencoder that analyzes incoming video to predict scene complexity and determine how many parallel encoders to deploy before frames even arrive, eliminating the trial-and-error delays inherent in traditional adaptive bitrate systems.
Netflix filed 1 patent that shifts upscaling work from servers to client devices during game streaming. The system renders games at low resolution on the server but transmits additional GPU buffer data such as depth maps and motion vectors alongside the compressed video stream. Client-side GPUs then use this extra information to perform high-quality upscaling locally, reducing both bandwidth consumption and server processing load while maintaining visual fidelity.
Beijing Zitiao Network Technology filed 1 patent enabling collaborative multiplayer experiences in games designed for single-player use within cloud gaming platforms. When a viewer wants to join a streamer's session, the system provisions a new shared game instance that serves as the collaborative environment rather than attempting to connect isolated cloud instances directly. This creates a social co-play layer without requiring modifications to the underlying game engine or native multiplayer support.
Huawei filed 1 patent that divides rendering responsibilities between server and client to mask network latency in cloud gaming. The server handles background environment rendering while the client device renders character models locally, allowing immediate response to player inputs without waiting for server round trips. The system calculates how much extra background to pre-render based on a character's maximum movement speed multiplied by current network latency, creating buffer zones that prevent visible frame boundaries during gameplay.
InterDigital CE Patent Holdings, SAS filed 1 patent embedding virtual camera metadata directly into video bitstreams for cloud gaming applications. The approach inserts information about the game engine's camera position, orientation, and field of view into the compressed video syntax itself. This allows encoders to make compression decisions based on the 3D rendered nature of game graphics rather than treating them as conventional captured video footage.
Sony filed 1 patent for an AI-powered system that automatically records gameplay footage for multiple purposes. The technology aggregates player failure data across users to identify problematic game sections, then triggers targeted video capture from affected players' machines to enable remote bug diagnosis and patch development. The same capture infrastructure simultaneously generates highlight reels by detecting extraordinary player moments, creating a dual-purpose recording system that operates without manual intervention.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.