← Cloud Gaming & Streaming

Q1 2026

Cloud Gaming & Streaming

Granted Patents 9 patents

Overview

This collection includes 9 granted patents from Sony (2), Tencent (2), Adeia (1), Amazon (1), Google (1), Intel (1), and Microsoft (1).

The patents address infrastructure challenges in delivering games from remote servers, with approaches spanning bandwidth optimization, content delivery, and backend automation. Sony's patents focus on variable encoding techniques that allocate resources based on object importance and leverage spare bandwidth during static scenes for quality enhancement. Google describes pre-loading assets across servers to eliminate loading screens, while Intel patents real-time rendering for multi-perspective esports viewing, Microsoft covers personalized overlay systems during low-interaction moments, Amazon addresses automated backend integration, and Tencent's work includes adaptive streaming with intelligent asset caching and AI-driven automated update systems.

Company Activity

Sony received 2 patents covering bandwidth optimization techniques for game streaming. The first applies different encoding quality levels to individual objects and regions within a single frame, directing higher resolution and frame rates toward gameplay-critical elements while reducing quality elsewhere. The second uses bandwidth that becomes available during paused or static gameplay to send incremental image improvements through a separate channel, avoiding the synchronization problems that occur when reconfiguring the main video stream.

Tencent's 2 patents address different operational challenges in cloud gaming infrastructure. One describes an adaptive streaming approach that treats game engines as rendering platforms, storing frequently used 3D assets locally to avoid retransmitting them and adjusting content complexity based on what each device can handle. The other automates game updates across cloud server fleets by using visual recognition to identify interface buttons and simulating mouse clicks to complete installation sequences without requiring API access or manual oversight.

Microsoft received 1 patent for a system that displays personalized content and advertisements on top of streamed games. The approach analyzes player behavior to predict moments of reduced interaction, then overlays targeted content during those windows without altering the underlying game code running on remote servers.

Google's 1 patent optimizes the transition between game levels by distributing different sections across multiple cloud servers. The system predicts which level a player will enter next and pre-loads those assets in advance, eliminating the visible delays that typically occur when switching between areas in a game.

Intel received 1 patent focusing on spectator experiences in competitive gaming. The technology uses persistent memory attached directly to graphics processors to efficiently render thousands of different viewing angles simultaneously for esports broadcasts, addressing the computational challenge of delivering individualized perspectives to large audiences watching the same match.

Amazon's 1 patent covers a backend platform that connects common game services through pre-configured rule templates. Instead of writing custom integration code to link authentication systems, matchmaking services, and server provisioning, developers select from existing workflow patterns that automatically coordinate these components in standard sequences.

Adeia received 1 patent for adaptive video compression tailored to cloud gaming streams. The system monitors network capacity and adjusts compression parameters before transmission to prevent oversized video frames during scene changes, using iterative refinement to stay within bandwidth limits and avoid requesting full keyframes that disrupt gameplay.

Patent Sources (9)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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