← Cloud Gaming & Streaming

September 2026

Cloud Gaming & Streaming

Filed Patents 8 patents

Overview

This month's cloud gaming and streaming category includes 8 filed patent applications from 4 companies: Sony (5), Adeia (1), Bright Star Gaming (1), and InterDigital CE Patent Holdings, SAS (1).

The patents cover a range of technologies aimed at improving cloud gaming performance and development workflows, including Sony's work on haptic feedback adjustment, predictive frame rendering, neural asset compression, predictive debugging, and cloud-based asset editing tools. Bright Star Gaming's application addresses smart prefetching and lazy loading of game assets based on player movement prediction, while InterDigital CE Patent Holdings, SAS contributes a camera-motion-aware video codec that uses 3D depth models to reduce bandwidth in streamed game video. Adeia's filing focuses on automatic camera angle switching using virtual IMU data to reduce motion sickness for cloud gamers and spectators.

Company Activity

Sony received 5 patents spanning both the player-facing and developer-facing sides of cloud gaming. On the player side, 1 patent covers a haptic feedback system that physically signals degraded network conditions through controller resistance, limiting the inputs a player sends to those most likely to reach the server reliably. A second applies predictive rendering on the client, using input history and existing motion vectors to partially draw the next frame before server data arrives, closing the perceptual latency gap without increasing data transmission. A third converts large game assets into neural representations, compressed proxies generated through a game engine's virtual camera pipeline, allowing client devices to render full-quality content without receiving the complete underlying geometry and texture data. The remaining 2 patents address cloud-based development workflows: one pre-executes every possible next step during a remote debugging session and caches the outputs so that a developer's navigation through code becomes a local lookup rather than a round-trip request, and the other lets developers extract individual sub-components from a monolithic game asset, modify them locally, and reintegrate them into the live asset on a cloud server without rebuilding the entire package.

InterDigital CE Patent Holdings, SAS received 1 patent for a video codec designed specifically for cloud gaming streams. Rather than estimating motion between frames using pixel-level optical flow, the system pulls depth buffer data and camera parameters directly from the game engine to construct a geometric model of each coding block, producing motion vectors that reflect actual 3D camera movement. That tighter coupling between the game engine's scene data and the codec's inter-prediction stage allows the system to cut bandwidth without sacrificing accuracy in how motion is represented.

Adeia received 1 patent covering an automated camera-switching system for cloud gaming and spectator streams. The system computes motion parameters equivalent to those an inertial measurement unit would provide, but derives them entirely from the game engine's own virtual camera mathematics rather than from physical sensors. Those parameters are embedded into the stream itself, enabling the client to automatically switch camera angles on a per-user basis in real time, reducing motion sickness without any manual adjustment from the streamer or player.

Bright Star Gaming received 1 patent for an asset delivery system that ties prefetching decisions to where the player is moving within the game world. As the player navigates, the system predicts which assets will be needed and fetches them in advance, while a lazy loading layer deliberately keeps bandwidth consumption below the connection's full capacity rather than saturating it. Together, those 2 mechanisms allow the game to stream assets continuously and smoothly without requiring a large upfront download before play begins.

Patent Sources (8)

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All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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