This page covers 6 granted patents from 3 companies: Sony (3), Adeia (2), and InterDigital CE Patent Holdings, SAS (1).
Sony's patents address latency and bandwidth optimization through region-of-interest video streaming that prioritizes critical gameplay areas, machine learning-driven encoding adjustments based on perceptual thresholds, and local processing of audio and haptics while visuals stream from servers. Adeia's work involves switching cloud gaming streams between low-latency and adaptive bitrate protocols depending on gameplay context, reducing bandwidth and edge computing demands during non-interactive sequences. InterDigital CE Patent Holdings, SAS contributed a codec partitioning method that allows decoders to infer transform decisions for unsupported block sizes.
Sony received 3 patents addressing different aspects of cloud gaming performance. The first describes a streaming method that decodes high-priority regions like crosshairs or action zones ahead of background elements, then masks missing data with techniques such as frame reuse or blur to reduce perceived lag. Another patent applies machine learning trained on human perception data to adjust encoding parameters dynamically, trading video quality for lower latency only to the extent that viewers cannot detect the difference across various game content types. The third separates audio and haptic feedback processing from video rendering, handling these lighter workloads locally on the user device while visuals continue streaming from the server, and uses predictive caching to prepare outputs before user actions occur.
Adeia received 2 patents that adapt cloud gaming infrastructure to gameplay context. One patent allows players to upgrade virtual machine resources mid-session through dynamic service-level agreement renegotiation, enabling real-time boosts to frame rate or graphics quality during demanding moments like boss fights or competitive matches without restarting the session. The other switches streaming protocols automatically within a single session, moving from low-latency delivery during interactive gameplay to adaptive bitrate encoding during cutscenes or advertisements, reducing bandwidth consumption and GPU usage at the network edge.
InterDigital CE Patent Holdings, SAS received 1 patent focused on video codec efficiency for cloud gaming. The method enables decoders to infer transform unit partitioning decisions when block sizes fall outside supported ranges, eliminating the need for explicit signaling in the bitstream and reducing overhead by automatically applying partitioning, zero residuals, or transform-skip mode based on conditional parsing logic and scene characteristics like depth and edge information.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.