This month's cloud gaming and streaming category includes 3 filed patent applications from 2 companies: Sony with 2 filings and NetEase with 1.
Sony's applications address network reliability challenges through predictive frame generation that fills connection gaps by locally rendering likely next frames, and a split-screen approach that runs one player's session locally while streaming another's from the cloud. NetEase's filing describes server infrastructure that uses Android resource isolation to run multiple game sessions simultaneously on a single machine without requiring separate virtual machines.
Sony received 2 patents addressing different aspects of cloud gaming performance. The first tackles network interruptions by having the client device generate anticipated frames before they're needed, creating a buffer that maintains smooth gameplay when packets are lost rather than waiting for the server to resend missing data. The second describes a hybrid multiplayer system where resource-limited devices can host split-screen sessions by processing one player's game locally while offloading the other to cloud servers or remote consoles, with the system managing latency and quality adjustments to keep both experiences synchronized.
NetEase received 1 patent for a server architecture that runs multiple cloud gaming sessions on the same hardware without traditional virtualization overhead. The approach leverages Android 10's native multi-display and multi-user features to isolate game instances within a single operating system, avoiding the CPU and GPU waste that comes from running duplicate system processes through technologies like QEMU or Docker.