This period includes 3 granted patents in Audio & Sound from 2 companies: Sony (2) and Voyetra Turtle Beach (1).
Sony's patents explore using audio inputs like voice sentiment, music, and ambient sound to control NPC behavior and game interactions, as well as technology for indoor positioning through stereo speakers and microphones that enable adaptive sound field control in home audio and gaming systems. Voyetra Turtle Beach's patent covers headset technology that analyzes game audio tracks in real-time to trigger intelligent alerts for competitive gaming applications.
Sony received 2 patents exploring how audio can serve dual purposes in gaming and home entertainment. The first allows games to respond to emotional tone detected in a player's voice, musical input, or environmental sounds, creating a system where NPCs and game elements react dynamically to the acoustic characteristics of speech and ambient audio rather than just recognizing specific commands. The second addresses indoor positioning by using only a standard pair of stereo speakers and a microphone to track user location within a room, processing inaudible high-frequency signals through a neural network to enable adaptive sound field adjustments during normal playback.
Turtle Beach received 1 patent for headset hardware that performs real-time analysis of game audio to automatically generate competitive alerts. The system processes incoming sound on the device itself to detect meaningful audio events and deliver contextual cues to players, eliminating the need for manual trigger configuration by either developers or users.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.