This page covers 6 granted patents from Voyetra Turtle Beach (2), GN Store Nord (1), Microsoft (1), Nvidia (1), and Sony (1).
The patents describe audio technologies that automatically adapt to gaming conditions, including systems that analyze game audio in real-time to generate alerts for critical events (Voyetra Turtle Beach) and equalization that switches sound profiles based on detected content type (GN Store Nord). Nvidia's technology uses visual head tracking to adjust 3D sound positioning with reduced computational overhead, while Microsoft's approach adapts spatial audio based on environmental conditions like weather and obstacles. Sony describes an AI-powered mixing system that separates and adjusts music vocals when dialogue or voice chat occurs during gameplay.
Voyetra Turtle Beach received 2 patents covering headset technology that analyzes game audio in real-time to generate alerts for players. Both patents address the same core problem of helping players detect important in-game sounds they might otherwise miss. The headsets process audio streams directly to identify relevant sound events and create alerts automatically, without requiring game developers to add specific support or players to configure settings manually. This approach works across different games by learning audio patterns and embedding the analysis capabilities directly into the headset hardware rather than relying on external processing.
GN Store Nord received 1 patent describing an audio equalizer that detects which game or application is running and automatically switches to the appropriate sound profile. The system eliminates the need for users to manually adjust audio settings when switching between different games or content types. Over time, the technology can learn which equalizer profiles work best for specific applications and apply them contextually.
Nvidia received 1 patent for a spatial audio system that incorporates visual head tracking data directly into the 3D sound rendering process. By combining head pose tracking with audio transformations in a single pipeline rather than handling them as separate operations, the system reduces redundant computation and improves efficiency. This integrated approach lowers both latency and computational overhead for gaming and VR applications.
Microsoft received 1 patent for spatial audio technology that adjusts 3D sound rendering based on real-world environmental factors. The system takes into account physical conditions like weather, obstacles, ambient noise, and movement rather than just relying on user position or static profiles. This allows wearable audio devices to modify sound in ways that reflect how environmental conditions would realistically affect audio propagation.
Sony received 1 patent describing an AI-powered audio mixing system that addresses conflicts between music and speech during gameplay. The technology uses real-time source separation to detect when in-game dialogue or voice chat will overlap with vocal elements in background music. When such conflicts occur, the system automatically isolates and adjusts specific frequency ranges or vocal tracks to maintain clarity without requiring manual mixing or advance processing of the game's music assets.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.