← Audio & Sound

H1 2026

Audio & Sound

Granted Patents 9 patents

Overview

This period's audio and sound category includes 9 granted patents across 5 companies: Sony (3), Voyetra Turtle Beach (3), Nvidia (1), GN Store Nord (1), and Microsoft (1).

The patents cover a range of technologies centered on spatial audio, real-time audio analysis, and adaptive sound systems. Sony's patents address areas such as AI-powered audio mixing for gameplay, indoor positioning through stereo speakers and microphones, and using voice and ambient sound to influence in-game interactions, while Voyetra Turtle Beach's patents focus on headset technology that analyzes game audio tracks in real-time to generate intelligent alerts for competitive players. Nvidia's patent describes a visual head-tracking system for dynamic 3D sound positioning, GN Store Nord's covers automatic equalizer profile switching based on detected content type, and Microsoft's addresses spatial audio that adjusts to real-world environmental conditions for wearable devices.

Company Activity

Microsoft received 1 patent covering a wearable audio system that reads real-world conditions, such as weather, physical obstacles, and the user's movement, to continuously reshape how 3D sound is rendered. Rather than relying on fixed presets or tracking only where a listener's head is pointing, the system accounts for the physical factors that would naturally affect how sound travels through an environment, producing audio that reflects the actual conditions around the wearer.

Sony received 3 patents spanning a range of audio challenges in gaming and home entertainment. One describes an AI-driven mixing system that detects in real-time when in-game dialogue or voice chat is likely to clash with music vocals, then isolates and adjusts specific frequency ranges on the fly to keep the audio clear without requiring pre-processed music assets or manual intervention. Another patents a positioning method that uses only 2 standard stereo speakers and a microphone to determine a user's location within a room, combining arrival time differences with power and frequency ratios processed through a neural network, with the positioning signals shifted into an inaudible frequency band so the system operates transparently during normal playback. The third grants protection for a system that reads spoken sentiment, voice characteristics, and ambient sound in real-time and uses those audio signals to directly influence NPC behavior and game interactions, going well beyond simple voice commands by letting the emotional and rhythmic qualities of sound shape what happens in the game.

GN Store Nord received 1 patent for an equalizer system that monitors which application or type of content is running and automatically switches to a matching audio profile, sparing users from manually adjusting sound settings as they move between different games or media. The system can also refine those profiles over time, applying learned configurations contextually.

Voyetra Turtle Beach received 3 patents, all centered on embedding audio analysis intelligence directly into headset hardware. Each describes a system that processes live game audio streams within the headset itself to detect specific sound events and generate alerts for the player, without requiring game developers to pre-configure anything or the connected console or PC to handle the processing. Because the analysis happens at the device level and the headset learns audio patterns on its own, the approach functions across any game title regardless of how its audio was built.

Nvidia received 1 patent for a spatial audio rendering system that pulls head pose data directly from a visual tracking pipeline rather than treating head position and audio transformation as separate processes. By folding the tracking and the audio adjustment into a unified pipeline, the system cuts down on redundant computation and reduces the latency involved in keeping 3D sound aligned with a user's movements in gaming and VR environments.

Patent Sources (10)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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