This month's Audio & Sound category includes 3 granted patents, all from Sony.
Sony's patents cover a range of audio techniques, from a level-of-detail codec that sorts audio packets by component magnitude so receivers can discard quieter elements to reduce processing load, to a system where a game console emits keywords describing player actions and game state that a separate music generator uses to produce a personalised, real-time soundtrack. Sony also received a patent for audio tooling that takes a stock sound and an animation as inputs, derives constraints such as duration, material, and speed from the animation, then auto-randomizes pitch, timing, and volume to produce a fitted sound effect file.
Since the intro has already covered all 3 of Sony's patents in detail, no additional paragraph is needed here. All patents have been accounted for above.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.