← Audio & Sound

May 2026

Audio & Sound

Filed Patents 2 patents

Overview

This month's Audio & Sound category includes 2 filed patent applications, both from Sony.

The company's patents describe AI-driven technology that dynamically adjusts personal music playlists to match video game intensity in real-time, automatically blending user music with game audio characteristics. Sony's applications also detail systems that synchronize music tempo to gameplay intensity for both live sessions and post-production video clips.

Company Activity

Sony received 2 patents focused on making personal music respond intelligently to video game action. The first describes an AI system that goes beyond simply muting game audio to play user playlists. Instead, it uses attribute-matching algorithms to dynamically morph or substitute portions of personal music so they mirror the original game score's style during specific in-game activities, creating a hybrid experience that maintains gameplay context while personalizing the soundtrack. The second patent covers technology that detects gameplay tempo from in-game events and uses that information to drive audio synchronization, automatically adjusting music to match on-screen action intensity rather than relying on audio waveform analysis like traditional beat-matching tools. Both systems work in real-time during gameplay and can also be applied to post-production video clips of game highlights.

Patent Sources (2)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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