This granted patent activity includes 8 patents from 4 companies: Sony (5), Beijing Zitiao Network Technology (1), Kawasaki Jukogyo Kabushiki Kaisha (1), and Riot Games (1).
Sony's patents span multiple applications, including AI systems that detect and enhance critical game assets during console-to-mobile streaming, automatically generate shareable highlight collages from gameplay sessions, convert 2D vector graphics into 3D assets, enable viewers to train AI commentators through voting on gameplay clips, and adjust virtual environments based on physical player states. Riot Games patented dynamic skill ranking that evaluates players based on in-game events rather than match outcomes alone, while Beijing Zitiao Network Technology covered AI that adjusts bot difficulty and cooperation style based on team dynamics. Kawasaki Jukogyo Kabushiki Kaisha patented technology that converts game controller inputs into industrial robot commands through AI translation.
Sony received 5 patents covering a wide range of gaming and interactive technologies. The console-to-mobile streaming patent uses AI computer vision to identify which game elements matter most for gameplay and keeps them visible when moving between different screen sizes, going beyond simple scaling by understanding what players actually need to see. Another patent automates the creation of highlight reels by analyzing both the game footage and individual play styles, then composing shareable collages that can be minted as NFTs without requiring manual editing. A third addresses 3D asset creation by training machine learning models on vector graphics data rather than just pixel information, leveraging the geometric details embedded in vector formats to produce better quality 3D objects. The emotion-sensing patent monitors physical player state and adjusts virtual environments accordingly, creating a biofeedback loop that modifies the experience without requiring manual settings changes. The final patent transforms viewer engagement into AI training data by converting comments and votes on gameplay clips into labeled datasets that teach systems how to generate live commentary automatically.
Riot Games received 1 patent addressing competitive matchmaking through a revised ranking system. Instead of adjusting player ratings based solely on whether they won or lost, the system breaks down each match into discrete in-game events and weights them individually when updating skill scores, allowing for more accurate individual assessment in team-based games and faster convergence to a player's actual skill level.
Kawasaki Jukogyo Kabushiki Kaisha received 1 patent that bridges gaming and industrial automation. The system translates game controller inputs into robot operation commands using AI, allowing players to control factory robots through normal gameplay without any awareness that their actions are directing real-world machinery, completely separating the entertainment layer from the underlying robotic tasks.
Beijing Zitiao Network Technology received 1 patent for game AI that adapts based on team alignment. The system changes how it perceives and processes game state depending on whether the bot is cooperating with human players or opposing them, enabling it to adjust both difficulty and behavioral style dynamically rather than applying a single decision framework regardless of team configuration.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.