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This isn't just another AI simulation patent - it's a practical solution to the motion platform range-of-motion problem that's plagued high-end racing and flight sims for decades, combined with a business model that turns real-world professional telematics into monetizable game content and training scenarios.
Read full analysis →Methods and system for providing streaming content of a video game at a client device includes receiving frames of streaming content from a game serv...
A framework trains game-engine-like neural models from annotated videos to generate a Learnable Game Engine (LGE) that maintains states of the scene,...
An approach is provided for a gaming overlay application to provide automatic in-game subtitles and/or closed captions for video game applications. T...
One strategic brief every Tuesday. Early signals others miss.