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January 2, 2026 · Granted Patents

What's New in Gaming Patents? December 2025 Granted Report

44 Patents
31 Companies
-10.2% vs Last Month

Top Companies

Technology Categories

Platform Distribution

Business Models & Genres

Business Model

Esports 4
AAA 2
Live Service 2
Blockchain/NFT 2
Educational/Training 1

Genre

Action/Shooter 5
Strategy 4
MMO/Social 3
Puzzle/Casual 2
Sports/Racing 1

Executive Summary

Game engine and hardware patents dominated, both addressing labor reduction through automated animation systems and drift-resistant controllers. Cross-platform and cloud gaming work focused on eliminating device lock-in, from transforming controllers to blockchain currency transfers and latency optimization. Sony concentrated on cloud infrastructure and frame processing efficiency, while Nintendo developed environmental interaction mechanics. Multiple companies independently tackled streaming synchronization and competitive fairness through timing systems that coordinate distributed audio sources and normalize network conditions.

Market Overview

The USPTO granted 44 gaming patents in December, down 10.2% from November. 31 companies received grants.

Top companies: Sony (7), Nintendo (5), Tencent (2), Nvidia (2), Microsoft (2).

Technology Trends

9 patents covered game engine technology. Nintendo developed multiple systems for dynamic object interaction, including physics-based collision detection that prevents players from climbing unintended surfaces and mechanics for installing light sources through combat actions. The common problem: creating responsive, physically plausible game worlds without performance overhead from constant AI processing and collision calculations.

Microsoft and Activision Blizzard addressed animation challenges. Microsoft patented machine learning systems that automatically place audio cues across hundreds of animations, eliminating weeks of manual work. Activision created procedural animation for first-person games using physics-based calculations instead of motion capture. These solve the labor-intensive process of creating and syncing realistic character animations.

7 hardware patents focused on controller innovation. Multiple companies developed dual-mode controllers that transform between console and mobile configurations through mechanical rotation or separation mechanisms. The shared problem: eliminating the need for platform-specific controllers when players game across multiple devices.

Other hardware inventions addressed reliability issues. Microsoft designed piezoelectric thumbsticks that eliminate drift from worn sensors, while AAC Acoustic Technologies created vibration motors that prevent mechanical clicking sounds. These tackle controller degradation that forces premature replacement.

Platform Distribution

17 cross-platform patents addressed device flexibility and economy interoperability. One patent covered blockchain-based systems enabling players to convert and transfer in-game currency between different games through intermediate tokens. Multiple hardware inventions featured transforming controllers that physically reconfigure for different platforms. The common problem: value and equipment lock-in when players switch between gaming environments.

14 VR/AR patents split between display technology and location-based experiences. Samsung and BOE developed adaptive systems that adjust tracking accuracy and frame rates based on head movement speed. VR Leo USA created automatic UV disinfection devices for shared headsets in arcade installations. Snap patented AR systems that overlay virtual riding courses for e-scooter training. These address hygiene concerns in shared equipment, motion tracking accuracy, and practical AR applications beyond entertainment.

7 cloud gaming patents focused on latency reduction and architecture optimization. Sony and Tencent developed frame scan-out methods that eliminate VSYNC waiting periods and edge proxy systems positioned at 5G base stations for faster packet retransmission. Nvidia created distributed highlight generation that shifts recording tasks across multiple devices based on available resources. The unified problem: minimizing input lag and maintaining quality when game processing occurs remotely rather than on local hardware.

Company Strategy

Sony led with 7 patents addressing cloud gaming infrastructure and graphics processing. Two patents tackle latency reduction through optimized frame scan-out and edge proxy architectures at 5G base stations. Another captures GPU buffer data mid-frame to enable platform-level visual enhancements like 2D-to-3D conversion without developer involvement. The common problem: extracting maximum performance and flexibility from remote rendering systems while preserving data that enables accessibility features.

Nintendo contributed 5 game engine patents focused on environmental interaction mechanics. Beyond collision systems, they developed methods for players to install light sources through combat actions and systems for adding particle effects to arranged objects through character gestures. These address limited interaction options in exploration games, enabling players to dynamically modify virtual spaces through intuitive physical actions rather than menu-based controls.

Nvidia's 2 patents span cloud gaming optimization and AI video generation. One distributes gameplay recording tasks across devices based on real-time capability assessment. The other separates motion control from content control in neural network video generation. Both solve resource constraints, whether enabling low-powered devices to generate highlights or reducing motion artifacts in AI-generated content.