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January 2, 2026 · Filed Patents

What's New in Gaming Patents? December 2025 Filed Report

50 Patents
27 Companies
+6.4% vs Last Month

Top Companies

Technology Categories

Platform Distribution

Business Models & Genres

Business Model

AAA 4
Esports 4
Blockchain/NFT 2
Educational/Training 1
F2P 1

Genre

RPG/Adventure 7
Action/Shooter 3
Strategy 3
MMO/Social 1
Simulation 1

Executive Summary

AI and cross-platform technologies dominated December filings. Most patents addressed performance bottlenecks that break player immersion, from GPU memory limits to networking latency. Sony concentrated on graphics optimization and cloud infrastructure, while Nintendo tackled multiplayer streaming architectures. Hasbro's hybrid physical-digital systems reveal industry efforts to merge tactile gameplay with electronic features, targeting audiences seeking alternatives to screen-only experiences.

Market Overview

The USPTO received 50 gaming patents in December 2025, up 6.4% from November. 27 companies filed applications.

Top companies: Sony (12), Nintendo (5), Hasbro (4), Tencent (4), Nvidia (2).

Technology Trends

12 patents covered AI and machine learning, the month's leading category. Several patents developed systems for generating dynamic game content, from Hasbro's AI-powered trivia questions to Tencent's procedural NPC behavior generation. The common problem: eliminating repetitive content and reducing manual asset creation workload.

Other AI patents addressed player experience personalization. Sony created multiple systems analyzing gameplay patterns for recommendations, content filtering, and haptic feedback generation. These tackle the challenge of adapting games to individual player preferences without manual configuration.

9 hardware patents focused on physical gaming devices. Multiple patents from Hasbro developed hybrid physical-digital board game systems using motion sensors and magnetic piece detection. The shared problem: tracking physical game pieces without camera-based systems that drain mobile device batteries during extended play sessions.

5 graphics patents from Sony and Google optimized rendering performance. Sony's shader management and selective rendering systems address GPU memory limitations and frame rate drops. Google's AI-based relighting eliminates computationally expensive traditional rendering calculations while maintaining visual quality.

Platform Distribution

Cross-Platform led with 16 patents. Nintendo developed multiple multiplayer streaming architectures where host devices execute games and stream to guests who only send inputs, eliminating the need for all players to own software. Brian Buchan created stat conversion systems that rescale gameplay attributes when moving avatars between different game engines. The common problem: enabling gameplay continuity across devices and platforms without forcing players to repurchase content or restart progress.

VR/AR followed with 11 patents. Microsoft and Magic Leap addressed display optimization through dynamic frame rate adjustment based on human perception thresholds and high-speed eye tracking for foveated rendering. AAC Technologies developed contactless magnetic haptic feedback to improve controller durability. The shared problem: extending battery life and reducing hardware wear while maintaining immersive experiences during extended VR/AR sessions.

Cloud Gaming captured 10 patents. Sony's patents optimized server infrastructure through specialized filesystems and VSYNC synchronization that reduces display latency by overlapping frame operations. Tencent created multi-queue systems letting players join multiple game queues simultaneously. The common problem: minimizing the round-trip latency between player input and visual response while maximizing server utilization efficiency.

Company Strategy

Sony led with 12 patents across graphics, AI, and cloud infrastructure. Their graphics work addressed GPU memory bottlenecks through shader management and selective rendering quality. Cloud patents tackled latency reduction via specialized filesystems and frame synchronization. The common thread: eliminating performance degradation that disrupts gameplay immersion.

Nintendo filed 5 patents concentrated in networking and game engines. Their networking patents created asymmetric multiplayer architectures where only host devices execute games while guests stream and send inputs. An auto-switching vehicle system eliminated manual mode changes during terrain transitions. These address friction points that interrupt flow in open-world and multiplayer experiences.

Hasbro's 4 patents focused on hybrid physical-digital gaming hardware. They developed motion sensor and magnetic detection systems that track tabletop game pieces without continuous camera use. One patent integrated AI language models into board games for dynamic trivia generation. The unified goal: extending digital features to physical games without the battery drain of vision-based tracking systems.